The Shield of the First Dragon Knight belonged to a great paladin whose morals were as incorruptible as they were strong. The paladin used their great strength for the singular purpose of protecting the common folk and bringing law into an otherwise chaotic world.
While attuned to this shield, you have a +3 bonus to your AC in addition to the shield's normal bonus to your AC.
Protect the Righteous
Whenever you take a dodge action you gain an additional +2 bonus to your AC, and you provide total cover for allies within 5ft of you. These benefits last until the beginning of your next turn.
Sentience
The Shield of the First Dragon Knight is a sentient item with 10 Intelligence, 13 Wisdom and 18 Charisma. The shield can see and hear out to a range of 30 ft.
The shield can speak, read, and understand Common, Draconic and Elvish, and can communicate with its wielder verbally, its voice is deep and authoritative.
Personality
This sentient item is very stubborn and unyielding on its morals. Should you come into conflict with the shields ideals, you must succeed a (DC 21) Wisdom saving throw. On a success, you remain in control of the shield. on a failure, the shield possesses you for 1d12 hours.
If you do something that would go against the shields morals, it can end your attunement to itself instantly. If it does so, the shield functions as a normal shield.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, good aligned creature., Combat, Warding
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