Weapon (greatclub), rare (requires attunement)

The Axbolutaff can turn into any weapon you please (including homebrew ones at DM's discretion). When you first find the item it looks like a long pole with many weapon heads protruding out of it at odd angles and will have the stats of a Greatclub. If will always revert to its original form when it is not attuned to someone. The weapons always look like they are make out of a solid piece of dark metal and the weapon is considered magical. You can change the weapon type as a bonus action. Ranged weapons do not come with ammo (without DM's discretion). Ignore the notes below I cannot remove them.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Two-Handed, Push

Nossea

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