Weapon (longsword), artifact (requires attunement)

A jagged, obsidian blade. It glows with the darkened energy of the bound azakana who inhabits it. The blade in the hand of the wielder feels weightless, slicing through foes with great speed and ease.

All throughout the planes of Runeterra, lurk in the shadows the azakana. They prey on the unsuspecting and the dying. However, these lesser demons sometimes choose to prey on warriors only to suffer defeat due to their own hubris, believing all humans weak. This is how the blade is formed, their true name and nature learned only to have their fate sealed within a mask. While dormant the mask resembles the true form of the azakana trapped within it, although they are in a lesser state the azakana is still alive. Although weakened, the azakana lies in wait for its chance to possess its user.

You gain a +2 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Sentience. The Azakana occlude is a sentient, chaotic evil weapon with an intelligence of 16, a wisdom of 12, and a charisma of 18. It has hearing and dark vision out to a range of 60 ft. This weapon can understand infernal, abyssal & common, and communicates with its wielder telepathically. While you're attuned to it, The azakana trapped within also understands every language you know.

Mask of the Azakana. While attuned to the blade you can summon and dismiss it at will, the weapon also returns to the mask if knocked more than 5 ft. away from you. In addition, the sword has 3 charges. While wielding the sword you can expend 1 charge to cast Banishment, Detect Evil and Good or the Command spell from it. This property can't be used again until the next dawn.

Way of the Hunter. On a roll of an 18 or higher, the sword deals an additional 1d8 radiant damage. If you strike a fiend or aberration with this blade, the ability is automatically applied and deals an additional 2d8 radiant damage instead.

 Mortal Steel. Before you make a melee attack with the blade, you can choose to take a -5 penalty to the attack roll. If the attack hits, your next melee attack releases a violent torrent of wind in a 15 ft. cone. Any creature within the cone must make a dexterity saving throw (DC 12, no additional damage on success) or be knocked prone. On a failed save, the creature takes an additional 1d10 force damage. On a successful save, the creature is not knocked prone.

Spirit Cleave. As an action, using the power of the azakana you cleave in a 10 ft. cone in front of you. Any creature within the cone must make a dexterity saving throw (DC 15, no damage on success), on a failed save every creature hit takes 1d10 radiant damage which is returned to you as temporary hit points. If used again while the user still has temporary hit points, the new damage will replace the remaining temporary hit points. Any remaining temporary hit points last for 1 minute. This ability can only be used 3 times until you finish a short or long rest.

Soul Unbound. Due to your connection with the azakana you are capable of tearing your spirit away from your body. As a bonus action, your soul leaves your body behind. Once you use this you receive the effects of Haste. However, on your next turn as an action your soul must return to the body, using your full movement to dash back (this does not provoke opportunity attacks). After returning you can’t move until your next turn. Additionally, any creature you hit while away from your body will be marked and take 1d8 radiant damage once you snap back to it. This ability can only be used twice until you finish a long rest.

Fate Sealed. The might of the azakana swells within you, power endless and the death of your foes imminent. As an action you prepare this ferocious attack forgoing your turn, on your next turn you phase forward 30 ft. hitting everything within a 30 ft. cone. As deadly winds trail behind you, any creature within the cone must make a dexterity saving throw (DC 16, half damage on success), every creature hit takes 5d10 radiant damage. If the creature is dropped to 0 hit points it instantly dies. If a creature survives they must make a charisma saving throw (DC 18), on a failed save the creature is frightened of you for 1 minute. You can’t use this ability again until you finish a long rest.

Consume the Weak. As the azakana desires for its freedom, it attempts to manipulate the wielder to possess them. Anytime one of the swords abilities are used, on your next short rest you must make a wisdom saving throw (DC 16). On a failed save, the corruption spreads manifesting as a mask on the wielders face and shifting their alignment to lawful evil, the wielder becomes more vile and vicious. This check if failed again, will result in the azakana gaining more influence over the wielder shifting their alignment once again to neutral evil, as a result any radiant damage the sword deals is converted to necrotic damage. A third failed check will result in the wielder losing absolute control, at this point the azakana will take over and look to seek out violence at every opportunity, the corruption now takes on the form of a full mask and protrusion throughout the body. A Lesser Restoration will set the corruptions evolution back by one, a Greater Restoration however will fully restore the wielder back to their normal state.

Personality. The Azakana occlude is very meticulous in its execution, seeking to manipulate the user at any and every opportunity. It yearns for its own freedom and will use any means to corrupt the wielder of its blade.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Radiant, Bonus: Magic, Weapon Property: Finesse, League of Legends, Damage, Combat, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2020 4:01:51 AM
23
0
--
Coming Soon
9/15/2020 6:54:47 AM
27
0
--
Coming Soon
9/15/2020 6:58:16 AM
28
0
--
Coming Soon
9/15/2020 7:01:18 AM
29
0
--
Coming Soon

Item Tags: Damage Combat

ToonEnigma

Comments

Posts Quoted:
Reply
Clear All Quotes