Weapon (dagger), rare (requires attunement by a spellcaster)

This Dagger has 7 Charges. While holding it, you can use your reaction to expend 1 or more of its Charges to cast Counterspell  from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. if an ability check is required for the counterspell, it adds a +4 modifier to the roll

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the Dagger's last charge, roll a d20. On a 1, the Dagger crumbles into ashes and is destroyed

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: spellcaster, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
9/16/2020 7:19:56 AM
17
1
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Coming Soon

Item Tags: Damage Debuff Combat

citadelmark16

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