A small bag of gems, each one has a very faint glow. The bag looks very weathered, however, cannot be destroyed until the gems have all been used, at which point the bag turns to dust.
The gems are very delicate. If you crush one with your hand, an effect happens. The DM rolls a D20.
1-3: An earthquake occurs. Everything in a mile radius must make a DC 15 Strength saving throw, or be knocked prone and take 2d4 bludgeoning damage.
4-6: You are cursed for one day. When you walk near a tree or a shrub, the roots or branches reach out at you. If they do you make a DC 10 Dexterity check. On a failure, they touch you and you take 2d6 force damage.
7: Next time you fall asleep, you and the 3 creatures closest to you are transported to a random plane. If you go to sleep there, when you wake up you are all in the exact same place you were in the first place.
8-13: You regain 3d10 hit points.
14- 16: A creature of your choice that you can see is poisoned for an hour.
17-19: 100 GP magically appears in your pocket. Make a DC 15 perception check. If you fail, you don't notice the coins until you reach into your pocket.
20: 3 Ankhegs burrow out of the ground and attack everything in a 500-foot radius that is hostile to you. If nothing is hostile in that radius, only one pops up next time something is. If the thing is defeated, they burrow back into the ground.
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