Wondrous Item, legendary (requires attunement by a Cleric, Celestial Warlock or Divine Soul Sorcerer)

Argaraath is a magic sphere, created by Mystra and Oghma themselves. Once attuned to a user, Argaraath will float next to user within 5 ft. It does not need to be carried, but can be if the user chooses to do so.

Dormant

While wearing Argaraath in its dormant state, you gain the following benefits:

  • You gain a +1 bonus to spell attack rolls and to the saving throw DCs of your Cleric, Sorcerer or Warlock spells.
  • Argaraath holds 10 charges and regains 1d8+2 expended charges at dawn each day. Using the charges, the user can cast Bless (1 charge), Aid (2 charges, +1 charge per level, maximum 5th-level version), Remove Curse (4 charges). You use your Cleric/Warlock/Sorcerer Spell Save DC and Spellcasting Ability for theese spells.
  • You can choose one of sorcerer's metamagic. You learn it and you can use Argaraath's charges instead of sorcery points.

Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Cleric, Celestial Warlock or Divine Soul Sorcerer

TerraDestroyer

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