As a bonus action you can activate the dagger, the dagger does an extra 1d6 of a random damage type for 1 minute. Roll a d10 to determine the damage type.
1-Acid
2-Cold
3-Fire
4-Force
5-Lightning
6-Necrotic
7-Poison
8-Psychic
9-Radiant
10-Thunder
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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