Armor (plate), legendary (requires attunement by a paladin with a Charisma score equal or higher than 18)

 "Armor that belonged to a legendary paladin of the night, formerly known by many as a specter of justice and vengeance capable of wreaking havoc among the wicked, especially superstitious and cowardly criminals.
This armor is said to contain the power of the night and bats. Anyone wearing this armor acquires the fury and silence of the Dark Knight."

While you wear this armor, you gain the following benefits:
1) You have a +2 bonus to AC.
2) You no longer suffer disadvantage on Dexterity (Stealth) checks.
3) You gain advantage on Charisma (Intimidation) checks.
4) You gain a bonus in your Dexterity (Stealth) checks equal to half your charisma modifier.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Advantage: Intimidation, Bonus: Stealth, paladin with a Charisma score equal or higher than 18, Social, Utility, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Social Utility Combat Warding

TheAgilityMaster750

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