These special handaxes are beloved by pyromaniacs everywhere. The original design for these axes was created by a dwarf. Unfortunately, the dwarf has since died taking the blueprints with him…in a completely unrelated accident that didn’t involve one of these axes…probably.
These axes can be thrown like normal handaxes and have the same range. However, when they hit their target the difference is readily apparent. On hit, the target takes the regular damage of a handaxe and must make a DC 15 Dexterity saving throw or take an additional 2d8 fire damage, half as much on a success. In addition, any creature standing within 5ft of the target must make a DC 14 Dexterity saving throw or take 1d8 fire damage, half as much on a success. The axe will not explode if it hits the ground or misses the target.
However, if you roll a natural 1 when attempting to throw the axe, the axe explodes in your hand. Dealing 2d8 fire damage to you and 1d8 to anyone within 5ft of you, there is no save against this damage. If you attempt to make a melee attack with this handaxe, the results are the same as rolling a natural 1.
Axe is destroyed when used.
(Credit: The Scrying Eye)
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Light, Thrown, Vex
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