Weapon (club), very rare (requires attunement)

This wand resembles a 1 foot long tapered wooden stick, intricately carved with vines and flowers, with a soft fragrant scent of whatever plant it last grew. 

It has 3 charges. While holding it, you can use an action to expend 1 charge from the wand and cause a seed that you are aware of that is in a patch of earth or soil within 30 feet of you to immediately grow to that of a full-grown plant. 

This wand can be used as a +2 wand for spellcasting. 

If used by a small creature (<3ft tall) , it can be used as a quarterstaff. It has +2 to hit, and does 1d4 + your dexterity modifier bludgeoning damage. 

The staff regains 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Bonus: Spell Attacks, Bonus: Melee Attacks, Weapon Property: Finesse, Damage: Bludgeoning, Creation, Damage, Social, Combat, Light, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2020 12:37:19 PM
7
0
1.1
Coming Soon
9/18/2020 5:23:41 AM
8
0
2.0
Coming Soon
9/18/2020 1:17:35 PM
10
0
--
Coming Soon

Item Tags: Creation Damage Social Combat

atinyzippolighter

Comments

Posts Quoted:
Reply
Clear All Quotes