A gasy surprise!
This one was an invention of one crafty individual at the Ingram city. Though not really classified as a weapon it does remove a bit of dexterity due to it's hard uncomfortable design in your hand (meaning equipping it does make one hand that holds a weapon have disadvantage when you attack with it) but it's perfect for the spell casters that want a bit of an edge in close quarter combat! Simply attach a small potion and then watch the magic go!
(potions it may take. Though you're up to decide any kind)
Explosive potion (20 GP)
Makes a 1d10 damage cone that is 10 feet tall (has to be a melee attack)
Bottle of oil (1 sliver)
Slamming it on an enemy makes it do a dexterity saving throw (with a DC of 15. On fail the enemy goes prone and has disadvantage on attack rolls and dexterity saving throws or checks for the rest of the battle
(when combined with fire can make a 10 foot sphere of fire on the ground)
Ink (1 ounce bottle) (10GP)
When hitting an enemy they must roll a constitution saving throw with a DC of 15. On fail the enemy is blinded until the enemy removed the ink
Health potions (???)
Can heal for half of the bottle's healing roll in a sphere of 10ft which can be handy in a situation where you're close to your friends and they're all a bit damaged
rolling to hit with any of those you may add your unarmed damage to every single one of them
Notes: Blinded, Creation, Damage, Debuff, Utility, Deception, Wristwear, Outerwear, Artificer
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