You have a +1 bonus to attack and damage rolls made with this magic weapon.
On a hit, the target must make a DC- 12 CON save. On a fail, the target takes 1D6 Necrotic damage and is blinded as blackened, slimy blood coats its eyes. The target remains blinded until it spends an action clearing the goo from its eyes. (If the target doesn’t have eyes, it only takes the additional damage.)
Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack roll for any attack you make with it.
Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Necrotic, Damage, Combat, Thrown, Versatile, Thrown, Versatile, Topple
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