While you you have the amulet you can use an action to summon the power of the amulet and on your next turn a greatsword appears in your hand (you don't have to be proficient) and Plate Armor (you don’t have to be proficient) and you don’t gain disadvantage on stealth, and you can choose if you want that or 2 sickles appear in your hands and they both do an extra 1d8 lightning damage. You also have immunity to slashing, piercing and bludgeoning damage dealt by non-magical weapons and magical weapons as long as you’re wearing any of the armor. You gain resistance to lightning, thunder and fire damage as long as you’re wearing any of the armor. You can also cast conjure elemental as long as you have the amulet in your possession.
If the amulet is not within 25 feet of you your attunement is broken and your armor and the weapons you were welding disappear into mist.
Notes: Summoning
Previous Versions
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9/20/2020 3:53:15 AM
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Coming Soon
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