Weapon (club), very rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

As an action, you cause this tankard to fill with cheap tasting ale. While the tankard has ale in it, as an action, you can drink all the ale and spit it out in a 15ft cone of fire causing an audible burping sound that can be heard from 50 feet away. Targets in the area must succeed on a DC 15 Dexterity saving throw or take 4d6 fire damage, half on a success. If you spend a charge in this way, you must make a DC 12 Constitution Saving throw or become poisoned for 1 minute, you can repeat this saving throw at the end of each of you turns (except for the turn you used the tankard) to end the condition. Each time you make an attack with the tankard while it has liquid in it, roll a d20 and on a 5 or lower the contents of the tankard are spilled onto the ground.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Combat, Light, Slow

Item Tags: Damage Combat

FabNimblestrings

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