Stitched together from old leather, with steel fittings, this enchanted pouch is a travelers best friend. Its small gems gleam in the light and faintly glow when the pouch is opened.
Ability:
This pouch holds a maximum of 3 potions, each held in a clearly marked spot, red, green, or blue. After completing a Long Rest, roll 1d4 :
The "Red" spot is represented by a 2 and the bottle will be magically refilled on the roll result of a 2.
The "Green" spot is represented by a 3 and the bottle will be magically refilled on the roll result of a 3.
The "Blue" spot is represented by a 4 and the bottle will be magically refilled on the roll result of a 4.
Upon rolling a 1, a potion bottle is shattered into hundreds of tiny pieces and lost forever. Roll the d4 again to discover which one.. on another result of a 1.. the worst has happened, and all of the potion bottles were destroyed.
Notes: Summoning, Utility
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