This lantern requires oil and is lit normally. Because of its tricky nature it requires two rounds to light by non-magical means. It will operate for 6 hours on 1 pint of oil. As an action, the operator may close or open the bullseye lantern. When it burns it, this bullseye lantern sheds thick, magical, and complete darkness in a 60-foot cone chosen by its operator. Light also becomes dim in a 60-foot radius. The lantern requires one hand to carry. As a bonus action, the operator may precisely decide where the cone of darkness falls.
This lantern will envelop normal and magical light sources but not extinguish them. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. A dispel magic spell cast on the lantern itself will cause a popping sound and extinguish it until the next day. If the lantern oil runs out or its fire is extinguished by some means (e.g., water, wind, Control Flames, Prestidigitation, etc.) then its magical effect immediately dissipates and must be lit again.
Notes: Detection
Previous Versions
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9/21/2020 7:12:39 PM
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Coming Soon
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