Depending on the color of the powder, the user is granted 1d4 of spell slots and can choose whether those are first or second level spell slots. When you use a first level spell slot, you must roll a d20, on a 1-5, roll on the wild magic surge table. When you use a second level spell slot, you roll a DC15 constitution saving throw, on a fail, roll on the wild magic surge table. Snuffing arkane takes 1 bonus action. After the first usage, the DC on both rolls depending on the spell level goes up by 1 and you must make an addition DC15 constitution save or take 3d8 damage. If you take damage from failing the con save twice then you have 1 level of exhaustion. The more you use Arkane, the worse the side effects get. You don't yet know all of the side effects yet.
Colors:
Red- adds 2d8 fire damage to next attack (first level); adds 4d8 fire damage to next attack (second level).
Green- adds 3d6 posion damage to next attack (first level); 4d8 poison damage to next attack (second level).
Blue- adds 2d10 lightning damage (first level); adds 4d10 lightning damage (second level).
Purple- adds 2d10 psychic damage (first level); adds 6d6 psychic damage (second level).
All damage added to attacks can be saved for half by the target on a DC15 constitution save (regular weapon damage not halved).
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