Potion, varies

Depending on the color of the powder, the user is granted 1d4 of spell slots and can choose whether those are first or second level spell slots. When you use a first level spell slot, you must roll a d20, on a 1-5, roll on the wild magic surge table. When you use a second level spell slot, you roll a DC15 constitution saving throw, on a fail, roll on the wild magic surge table. Snuffing arkane takes 1 bonus action. After the first usage, the DC on both rolls depending on the spell level goes up by 1 and you must make an addition DC15 constitution save or take 3d8 damage. If you take damage from failing the con save twice then you have 1 level of exhaustion. The more you use Arkane, the worse the side effects get. You don't yet know all of the side effects yet. 

Colors:

Red- adds 2d8 fire damage to next attack (first level); adds 4d8 fire damage to next attack (second level).

Green- adds 3d6 posion damage to next attack (first level); 4d8 poison damage to next attack (second level).

Blue- adds 2d10 lightning damage (first level); adds 4d10 lightning damage (second level).

Purple- adds 2d10 psychic damage (first level); adds 6d6 psychic damage (second level).

All damage added to attacks can be saved for half by the target on a DC15 constitution save (regular weapon damage not halved).

CharlieChase

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