This prosthetic appendage was developed by Mad science Kim, when she was rebuilding Hassan his hand never wanted to stay on so she made it so it could be used as a blaster. To attune to this item, you must attach it to a Warforged
While attached, the hand provides these benefits:
- The hand works perfectly like any other hand
- You can take an action to remove the hand, and it removes itself if your attunement to it ends and you are missing a hand. It can’t be removed against your will.
- The hand is a magic melee weapon with which you’re proficient. It deals 1d8 force damage on a hit and when thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the hand blasts off and flies at the target of the attack, then immediately return to you and attaches itself ready for another attack on your next turn.
Notes: creature missing a hand or an armTakes an action to use
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Melee Weapon Attack: Force, takes an action to hit with, Attune for one hour to attach to missing arm, Damage, Combat, Handwear, Artificer, Subclass Feature, Versatile, Sap
Previous Versions
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9/17/2020 9:05:43 PM
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3
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1
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9/17/2020 9:09:22 PM
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1
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0
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9/17/2020 9:12:16 PM
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2
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0
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9/17/2020 9:25:03 PM
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3
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1
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2
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9/23/2020 9:25:15 PM
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8
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2.1
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