You gain a +2 bonus to attack and damage rolls made with this magic weapon.
This weapon has 3 charges. As a bonus action, you may expend 1 charge to cause a random effect from the table below. Roll a d10 to determine the effect.
The weapon regains 1d3 expended charges daily at dawn.
| d10 | Effect |
| 01-02 | Stone covers your skin, increasing your AC by 2 for 1 minute. |
| 03-04 | A wind current accelerates your movement, increasing your walking speed by 10 ft. for 1 minute. |
| 05-06 | Flame covers the blade of this weapon. For 1 minute, attacks with this weapon deal an additional 1d6 fire damage. |
| 07-08 | A magical mist surrounds you that flows into wounds on your body as they appear. For 1 minute, you are healed 1d4 HP at the start of your turn. |
| 09-10 | A surge of elemental energy bursts from this weapon. You and each creature within 20 feet of you must succeed on a dexterity saving throw or take 2d6 fire damage, 2d6 cold damage, and 2d6 bludgeoning damage. Creatures take half damage on a successful save. |
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Healing, Damage, Movement, Combat, Warding, Versatile, Topple
Comments