Armor (plate), legendary (requires attunement)

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. +3 to AC (21)

Increase Charisma to 19

when hit with a melee attack deal 2d6 fire damage to the attacker DC 16 Dex save.  You heal half of the damage dealt.

At will. Flame walk: can teleport to any open flame. range 120 ft. 

you become Immune to Exhaustion.

 

 

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Carnel_Scipio

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