A wepon of wrist design used to channel ones arcane energy into a beam(Dragonic Lightning in a 30' line Add original Dragonic Lightning range to damage.), blast(Dragonic Force in a 15' cone. Add original Dragonic Force range to damage.) or double a spells strength.
This Amp is designed for The Madurai School of Fire, when you telleport you will leave a wall of flame in your wake, any thing that moves through the wall of flame will take 5d10 fire damage for one minute. When you use the Amp blast this will do original damage and casts Dragonic Fire in the form of a fire ball.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Lightning, Damage: Force, Damage: Fire, Damage: Fire, Must be attuned to a Tenno, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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Posted Jan 26, 2021"cough cough" Warframe "cough cough" Still like it