Wondrous Item, rare (requires attunement by a bard proficient with bagpipes)

These bagpipes feature a red and green plaid bag with smooth ivory pipes. The bagpipe holds up to 5 charges of the Invisibility spell as if cast at 6th level, allowing the user to target up to 5 targets. The instrument regains 1d4+1 expended charges at dawn.

A creature becomes attuned when they first play the bagpipes, provided they meet the attunement criteria. As an action an attuned creature can expend a charge to play the bagpipes rendering themselves (and up to 4 creatures of their choice) invisible for as long as they continue blowing. While playing the instrument, the creature cannot take other actions or bonus actions that require the use of their hands, but can use their movement.

Play continues until the end of the creature's turn in 1d10 rounds (not including the turn on which the action was taken) or until the creature chooses to stop playing. After the initial 1d10 rounds the creature can make a Constitution (DC 10) saving throw, at the beginning of their turn, to continue playing. On a success they continue playing for an additional round and can make the save again on their next turn with the DC increasing by 1 for each consecutive attempt. On a fail, playing stops, the charge is expended and the following effect applies.

If a creature attempts to continue playing beyond the initial 1d10 rounds, they will suffer a point of exhaustion for 1d8 minutes once playing has stopped, either from failing a constitution save or choosing to stop.

Notes: bard proficient with bagpipes

Previous Versions

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9/28/2020 8:37:19 AM
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9/28/2020 9:33:55 AM
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misterjsinister

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