Weapon (greatsword), artifact (requires attunement by a Requires attuenment and proficiency with Greatswords)

You have fought in many glorious battles, becoming a master of the sword. You have bested all who have crossed you, and now you have earned your keep. You have defeated a Shardbearer, and have earned his Blade. Your Shard, Oathbringer, is the famed sword of Sadees the Sunmaker, the First King of Alethkar. It has a length of 6 feet, is slightly curved, and is a handspan wide. It has regal, wave-like serrations near its crossguard, and the tip curves back to a point, resembling a fisherman's hook. The hilt of this regal blade is long enough to allow its bearer a dual handed grip, and has a Heliodor gemstone set into its pommel. While normal blades of this size weigh more than most are able to wield, this Blade weighs the equivalent of a shortsword. It is up to you whether you will honor the history of this Blade, and be of the Sunmaker himself, or if you will set out to change its legacy and make future generations remember you when they hear its name, Oathbringer.


 

P.S. - This model is the same as "The Sunmaker's Shardblade" other than the Semi-Sentient trait. 


 Weapon Properties:

Magically Light - Shardblades are much lighter than they ought to be, however it is unknown why they are so. As such, this Blade constitutes as a Light Weapon with the Finesse property, in addition to the properties of a normal Greatsword.

Soulshear - Shardblades do not cut through living matter; instead, the Blade fuzzes as it passes through, killing without leaving a visible mark or drop of blood. It is said that Shardblades sever the soul itself, as a limb cut by a Blade becomes shriveled and black. When someone is killed by a Shardblade, their eyes turn to smoke and they drop dead without any other indication. Whenever a creature is damaged by a Shardblade, the damage is done to their natural hit point amount, not affecting temporary hitpoints. If a critical hit is scored with a Shardblade, the creature instantly dies if its current hitpoints are 30 or less, is of a size equal to or smaller than you, and has a discernible anatomy. If an 18 or higher is rolled on the Attack roll, roll a d8 and refer to the "table" below to determine the effects. 

  •  1 - 4          -          Leg           -          1/2 Speed
  •  3 - 6          -          Arm          -          Cannot use that arm to hold objects, including weapons and shields
  •     7            -          Waist        -          Prone; Can only move by crawling
  •     8            -          Neck         -          Dead if the creature only has one head

Ethereal Sharpness - Shardblades cut effortlessly through most inanimate matter, giving advantage on rolls for cutting through non living objects and lowering the DC by 5. However, some materials are able to defend against the Blades. Other Shardblades, Honorplate, Half-Shard Shields, and Adamantine are able to block Shardblades (Descriptions on Half-Shard Shields and Honorplate are found by searching their names in the Homebrew Submenu). When a Shardblade is blocked by one of these items, the Ethereal Sharpness property is negated. 

Bound Blade - In order to wield one of these magnificent creations, you must first bond to the Blade. In order to bond to a Shardblade, you must have it within arms reach of you for 5 days straight. If the blade is brought out of reach during this process, the bonding becomes null and will have to be restarted. Once the blade has been bound, you may dismiss it using a bonus action, causing the blade to vanish into thin air. It may then be summoned as an action, coalescing out of mist into its Bearer's hands. If another creature is wielding a Blade that you are attuned to, or vice versa, the owner of the Blade may dismiss it from the grasp of the user. If a creature that has bonded to a Shardblade dies, the blade manifests point down into the ground by their side as though it was summoned. Only one Blade may be bound to at a time, however you are able to willingly break your bond with your Blade if you choose. In order to do so, you must summon it and shatter the gemstone set within its pommel. 

Honorblade - Shardblades are the physical embodiment of Honor, and due to this they deal 3d8 slashing damage opposed to the normal 2d6 of mortal blades. When wielding the Blade, you have a +3 bonus to Attack and Damage rolls using it. If you roll a score of 16 or higher on your Attack roll, the blade deals double the damage rolled to living creatures if they are not wearing Honorplate or Adamantine Armor, or blocking with a Half-Shard Shield. Shardblades ignore the Slashing Resistance and Immunity properties, and can negate magical barriers, such as Prismatic Wall or Cube of Force. Shardblades have the indestructible property, and you may use your reaction to use the Blade to parry an attack. Parrying gives you +5 to your AC until the start of your next turn, and if you parry an indestructible weapon with a Shardblade, the parred weapon is destroyed or turned into a different impromptu weapon (at the DM's discretion). 

Semi Sentient - This Shardblade has semi-sentiency, allowing it to put messages into your head. Most are indecipherable, however you often hear your blade whispering "Free me", as though it is trapped. Once per day the blade will speak to you, warning you of a faulty DC you will make. This allows you to re-roll one dice in any one check after seeing its results. You must use the second dice as your roll. 


PERSONAL DISCLAIMER - This is my first time ever creating Homebrew material, so please don't be surprised if I have excluded any necessary information in the description. I would greatly appreciate it if you notice any errors or have any suggestions to post them in the comments. I will do my best to check this page multiple times per week, and in the near future I will be creating Homebrew Material for Honorplate and Half-Shard Shields. If there are enough suggestions / ideas for improvements on this model, I will make future versions that try to incorporate your ideas. This model has been purposely made to be extremely powerful; please ask your DM before using this model, as it can easily break a campaign. Shardblades are best used in a campaign that also uses Honorplate and Half - Shard Shields to help balance out these powerful weapons. Shardblades are also very rare, so I would refrain from giving one to the entire party or even giving them to the party in general. They are used best when given to a high level boss or are an endgame weapon where your enemies would not be so greatly damaged by a Blade. 

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Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Requires attuenment and proficiency with Greatswords, Summoning, Teleportation, Damage, Control, Buff, Combat, Eldritch Machine, Artificer, Heavy, Two-Handed, Graze

Previous Versions

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9/28/2020 5:45:00 PM
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Item Tags: Summoning Teleportation Damage Control Buff Combat Eldritch Machine Artificer

Torinn_Varis

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