Weapon (club), rare (requires attunement by a Barkeep)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

On a hit, the creature takes 1d4+3 bludgeoning damage and must succeed on a DC 15 Constitution saving throw or fall unconscious for 1d4 rounds.

If a creature rendered unconscious by this cudgel takes any further damage or if someone else uses an action to shake the creature out of its stupor, the condition ends.

This cudgel is magically linked to a bar, and can only be used by a barkeeper currently tending that bar, which counts as attunement. Attunement with this item ends if the cudgel or barkeep move 120ft. away from the bar, or if the bar itself is destroyed. The cudgel functions as a basic club for anyone else.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Unconscious, Barkeep, Damage, Control, Combat, Light, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2022 11:47:25 PM
6
1
1
Coming Soon

Item Tags: Damage Control Combat

Ghostronaut

Comments

Posts Quoted:
Reply
Clear All Quotes