Forged and wielded by the ancient red dragon Vuritheth in the name of Bane, this black iron maul glows with ominous purpose and the draconic runes on its sides glow with undying flames.
Sentience. Ashmaker is a sentient Chaotic Evil magic weapon with an Intelligence of 18, Charisma of 23 and a Wisdom of 15. It has hearing and Darkvision out to range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read and comprehend Common, Draconic and Infernal.
Personality. A spiteful and cunning Ancient Red Dragon named Vuritheth is imprisoned within Ashmaker. The weapon often attempts to bully or manipulate its wielders into enacting acts of cruelty and evil, engaging in such activities for the short term purpose of entertainment and the long term purpose of corrupting them. Vuritheth seeks a physical form and sees appealing to Bane as its primary option, as a result it often preaches the strife emperors tenets and attempts to convert its wielder.
Dormant. While wielding Ashmaker in its dormant state, you gain the following benefits:
- You can speak read and write Infernal and Draconic.
- Attack and damage roles made with this weapon gain a +1 bonus.
- When you use an instance of your Channel Divinity feature you may expend a bonus action to infuse Ashmaker with infernal power. The next successful attack you make with this weapon deals an extra 2d6 of fire damage. Additionally you gain access to the conquering presence channel divinity option as Vuritheth lends his frightful presence.
Awakened. If Ashmaker reaches the awakened state it gains these additional properties:
- The weapon's bonus to attack and damage roles increases to a +2.
- While attuned to Ashmaker you gain an additional use of your Channel Divinity feature which you regain upon a short or long rest.
- When you reduce a creature 0 hit points with an attack from Ashmaker you can expend your bonus action to cause them to be briefly consumed by black fire, turning their body to fine ash. As a result of this, the creature can only be restored to life through the use of a Wish or True resurrection spell.
- When you expend your bonus action after using a channel divinity to enhance your next successful strike, the extra damage dealt by the weapon increases to 3d6 fire damage.
Exalted. Upon Ashmaker reaching its exalted state the following properties are unlocked:
- The weapon's bonus to attack and damage roles increases to +3.
- When you reduce a creature to 0 hit points with an attack from Ashmaker you no longer need to expend a bonus action to turn it to ash.
- When you expend your bonus action to enhance your next successful strike after using a channel divinity feature, the extra damage dealt by the weapon increases to 4d6 fire damage.
- The number of additional Channel Divinity features granted by Ashmaker increases to two and you gain access to the guided strike channel divinity option.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: by a Paladin or Cleric with access to the Channel Divinity Feature, Buff, Shapechanging, Deception, Handwear, transmutation, Heavy, Two-Handed, Topple
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