Aces Gambit is a single playing card. To make a ranged attack with this weapon, the card must be flicked with the index and middle finger of the throwing hand and the card makes no sound while in flight.
A successful ranged attack with this weapon deals 1d4 force damage.
If a natural damage roll of 4 is scored. The card explodes for an additional 3d4 force damage.
The creature that is hit by the additional force damage must succeed on an DC12 Constitution saving throw.
Upon a successful saving throw a creature is driven back 5 feet.
Upon a failed saving throw, a creature is driven backwards 15 feet and knocked prone for one turn.
The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.
On a miss, a boomerang returns to the thrower's hand.
Notes: Range
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