Armor (studded leather), very rare (requires attunement by a Know the secret code to register a new user...success on a DC 25 arcane check )
this armored robe is made of a strange dark grey metallic material. the robe moves freely until struck in which case it hardens. the armor has 3 seemingly ordainment rods . these are actually constructs the user can activate.
- You have a +1 bonus to AC while wearing this armor.
- Shield recharge 1d4 - 1 every 24 hours
- As a bonus action on your turn, you can transform one of the robe’s ordainment's into a Ancient Guardian sentry(GOB1). The Ancient Guardian sentry instantly falls from the robe, into an unoccupied space next to you, and acts on your initiative count. The Ancient Guardian sentry can tell friendly creatures from hostile ones and attacks the latter. The Ancient Guardian sentry returns to the robe after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). when an Ancient Guardian sentry returns to the robe i can not be used again for 7 days and requires consuming a 1st level spell slot or 30 grams of ether.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Know the secret code to register a new user...success on a DC 25 arcane check , Summoning, Utility, Warding, Outerwear