This non-magical sap is often used as a "knock-out" compound for any creature capable of unconsciousness. 1 vial holds 2 doses.
Creatures exposed to the correct dosage for the appropriate time frame need to roll a DC 20 CON save. Those who fail are knocked unconscious for 1 hour. Those who succeed and are still exposed must make the save again at the start of their turn.
Dose cost when used in the "Cloth over mouth/nose" method.
- 1 for Small Creatures
- 2 for Medium Creatures
- 4 for Large Creatures
- (Has not been tested on creatures bigger then Large)
This sap can also be converted into a "High area dispersal gas."
2 Doses can be used to create up to 20ft cube. Creatures within this gas for longer then 2 minutes must make a DC 20 CON save. See above info on fail/succeed conditions.
Notes: Unconscious, Debuff, Utility, Consumable
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