Wand, very rare (requires attunement by a Cleric, Druid, or Bard. )

This is a magical wand from a by-gone era. Such items were created for wealthy adventurers to safekeep themselves during dangerous travels. Roll 1d6 upon discovery. Multiply the roll by ten to discover how many charges remain. As an action the wielder of this wand may touch any target creature to expend one charge of the wand and heal the target 1d8+2 hit points. If used on an undead target the wand expends one charge and the targeted undead takes 1d10 Radiant damage, DC15 Wisdom Save for half. After the last charge is expended the wand turns to ash in a brilliant flash of light.

Notes: Cleric, Druid, or Bard.

Eme_The_Blade

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