Weapon (rapier), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon, which deals acid damage instead of its normal type.

The sword has 7 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. 

Cursed.

While attuned to this artifact, you are blinded when you are more than 15 feet away from it, and when you critical hit you take 1d4 psychic damage.

You are unwilling to part with this blade and will fly into a (literally) blind rage to protect it. 

A dull hum emanates from it when you aren't near it, growing louder as you get close.

A Greater Restoration spell or equivalent magic would be required to break attunement. 

 

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Immunity: Petrified, Replace Damage Type: Acid, Weapon Property: Light, Damage, Combat, Finesse, Vex

Previous Versions

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Item Tags: Damage Combat

JerodMacDonald

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