Wondrous Item, very rare

you must be a powerful necromancer Wizard to wield these 7 Skull hands. made of Adamantium and black powerful metals, you can use an action to speak 1 or multiple command words animating the skull hands that all you to control them. The skulls animate around your character when spoken if not used.

Cuff. You send 2 hands towards an enemy. the target must make a 20 DC DEX save, or be restrained by the skeletal hands. their speed is halved and can no longer use weapons or cast spells that require hand or arm movements, the creature has disadvantage on all dex saves, they can attempt a DC 24 STR check if they fail the strength check they must wait for 24 hours. 

Foot cuff. You send  2 hands towards an enemy on a failed DEX save their legs are restrained reducing their speed to a 5-foot crawl if the target already has Cuff. they not only have disadvantage on the save but they are fully restrained, also have the same strength check

Shut. You target a creature restrained by one of the previous effects and use another hand to cuff their hand muting them. 

Blind. you target a creature restrained by one of the previous effects and use another hand to cuff their eyes blinding them 

Deafen. you target a creature restrained by one of the previous effects and use another hand to deafen the target. 

Necromancer Blast. each hand is imbued with magical and Necrotic energy.  as an action, you can expend 1 or more of the hand's built-up charges to launch a pulse of necrotic energy. (make a spell attack roll) dealing 20(4d8+4)

Normal skeleton hands can be used for this but have a 15 DEX save and 15 STR check and don't have the necromancers blast. 

 

Notes: Damage: Necrotic

elfmilf69

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