You have a +3 bonus to attack and damage rolls made with this magic weapon.
You can use a free action to speak this magic sword's name, causing flames to erupt from the blade, doubling its effective length and adding the reach property. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 6d10 fire damage to any target it hits. The flames last until you use a bonus action to speak the sword's name again or until you drop or sheathe the sword.
As an action, you can speak this swords name in reverse, causing it to transform as per the description of Delayed Blast Fireball. The sword flickers out of sight and into a glowing ethereal yellow light in your hands as you cast the spell, choosing the location of the bead as normal. Using this feature destroys the sword.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Damage, Combat, Heavy, Two-Handed, Graze
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