Weapon (dagger), artifact (requires attunement by a User must attune to the weapon by combining souls with it, permanently linking the two. In order to combine the user must meditate for 1 hour (uninterrupted) with it in a 5 foot radius.)

                This weapon was one of the few created by the god of protection, ~~~~~. It is believed that if you seek power to protect those you care for, she may bless you with one of her weapons. However, you must deem yourself worthy of this blade by undergoing an irreparable trauma. The trauma must be one that you couldn't have stopped. One such trauma that would count would be the loss of one or more people that you have a deep connection to, an irreplaceable relationship one may say. Her weapons are infused with the power of the gods, so the weapon would have a mind of its own  and you become a sort of patron with it blessing you with its power. However the weapon cannot speak, you can only sense its emotions. This is one of the weapons she has made and it is specifically designed for a water creature of some sort (water genasi, merman, mermaid). Its power glows a light teal when used, and has a light glow to it.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: User must attune to the weapon by combining souls with it, permanently linking the two. In order to combine the user must meditate for 1 hour (uninterrupted) with it in a 5 foot radius., Finesse, Light, Thrown, Nick

Fyreoboi

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