Weapon (glaive), rare (requires attunement by a Requires one long rest in constant contact with the glaive by a paladin in order to attune. Any other creature that attempts to use the Justice will suffer 1d6 cold damage/round, and gains none of the benefits of the glaive.))
 

Azhaq's Justice, a magical glaive that seems to emit a cold breath no matter the temperature outside, and the blade is always cold to the touch. 

+1 on attack and damage rolls while equipped. Also provides a +1 boost to AC.

When you hit with an attack using this magical glaive, on rolls of a natural 15 or better, the target takes an extra 1d6 cold damage and is slowed by 10' for one round. Successive hits that meet this requirement will stack the slowness, up to 3x.

In addition, while you hold the weapon, you have resistance to fire damage and advantage on saving throws against all fire-based damage.

On command (using a bonus action), Azhaq's Justice will illuminate, casting a blue white light for 10', and dim light for an additional 10'. This can be reduced to 5'/5 as a free action. This lasts for one hour unless dismissed by the player. Alternatively, the player can use an action to cause the light to flare brightly for one combat round, once per day, causing all enemies within 5' to have disadvantage on all attacks (unless they are blind or have truesight.) 

 Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.

 

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Armor Class, Melee Weapon Attack: Cold, Requires one long rest in constant contact with the glaive by a paladin in order to attune. Any other creature that attempts to use the Justice will suffer 1d6 cold damage/round, and gains none of the benefits of the glaive.), Heavy, Reach, Two-Handed, Graze

polishskywalker

Comments

Posts Quoted:
Reply
Clear All Quotes