Arcane Flowers naturally grow in the Feywild in small patches. Arcane Flowers take on different appearences depending on how rare they are. While attuned and being worn on one's person (such as in their hair, on their shirt, or in their pocket.) they gain that bonus. Note:The uncommon variants does not need attunement.
Uncommon- +1Wis +1Int +2Cha. It has a green stem and light blue and emrald green petals. Has no other benafit but looks pretty.
Uncommon- +1Wis +1Int +2Cha. It has blue petals with dark blue patterns on them. When it is blown on it makes a sound like an oceraina or a flute.
Rare- +2Wis +2Int +2Cha. It has a black stem, grey petals and dark grey style and stigma. This gives you advantage on Dexterity (Stealth). You may also cast Greater Invisibility or Darkness you way not use this feature untill the next dawn.
Rare- +2Wis +2Int +2Cha. It has a green stem and gold petals, style, stigma, and anthers. The flower smells like honey. You learn two aditional evocation spells with the healing tag (they must be a level in wich you can cast) You may expend one of these two spell slots to gain a pool of health equal to double you level, you may divide this pool any way you like between yourself and any alied charicters within 20 feet. When you take a short rest you regain 1d6 health. This ecomes a 2d6 at 5 level, 3d6 at 10 level, 4d6 at 15 level and 5d6 at 20 level.
Very Rare- +2Wis +3Int +3Cha. It resembles a rose. It has a black stem and pale orange petals. You gain resistance against fire damage, if you already had resistance to fire damage you instead gain imunaty to it. As an action you may expend one spell slot of 3rd or higher to cast Fireball centerd on yourself. This is free from material cost and does no damage to you or your gear.
Legendary- +3Wis +3Int +3Cha. It has a green stem, large light blue petals, and gold style, stigma, and anthers. You gain advantage on spell attacks and you have advantage against being charmed, frightned, of put to sleep by magical means. When you take a short rest you may regain any number of spell slots as long as their combined level does not surpass yours (Example: if you were 15 level you could regain 3 5th level spells or 1 5th, 2 3rd, 2 2nd, and 1 1st level spells.) You may cast a spell at max level this means you may cast a spell and the spell is treated as if it was cast at 9th level by a 20th level player. Once used you may not use this feature untill a short or long rest.
Notes: caricter who can cast at least one spell., Healing, Damage, Buff, Social, Utility, Combat, Headwear, Outerwear, evocation
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