This small crystal only belongs to those who have been chosen as the guardians of an Arandis' sanctuary. Once a day, the user who has this treasure, can speak or ask one question to Arandis the Witch. Since the user has been chosen as a guardian, the witch will gladly answer his question.
The user can't be more than 20 ft. away from the crystal or he will suffer a big headache and receive 1 physical damage per minute. If the crystal is taken unwillingly from its owner, the creature that took it will suffer 1d6 fire damage until the crystal is returned or dropped.
Each time any of Arandis' Sanctuaries are within 500 ft from the crystal, it will start to shine brightly, pulsing frequently until the sanctuary is in sight of the user of the crystal. If the user is in the Sanctuary where the guardian pact was made with Arandis, the crystal will deactivate all traps if there is one around. No more crystals can be owned by the same guardian (means the guardian chosen can only guard one Sanctuary).
The guardian and crystal owner has a pact with Arandis the Witch, from this pact he owned the following responsibilities:
• No matter at what time or place, the crystal will teleport the guardian to the Sanctuary each time there is a trial.
• The guardian can't pledge loyalty to any other superior beings (god, wildfey, or otherwordly beings) that are not related or already serving Arandis.
• Arandis will always know where and when is the guardian. Will see through his eyes and breath through his lungs. In case the guardian is killed Arandis have the right to revive him and keep him in the Sanctuary permanently.
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