Wondrous Item, very rare

This Infiltrator kit allows you to create more potent bombs with less materials. It equips you with the same items as before: compact climbing gear, a concealed forgery kit and a bomb kit.

 Using a mixture of tools, alchemy and engineering, you can create contraptions to leave your enemies completely vulnerable. Usable only by those trained in the ways of the Infiltrator, this kit equips you with a compact climbing gear, concealed forgery kit and a bomb kit to easily assault enemies undetected and sow misinformation.

Determine who the supplier(s) is and the cost of restocking with your Dungeon Master.

The compact climbing gear includes special climbing claws for hands and feet, anchors and a harness. You can use the gear as a free action to anchor yourself; when you do, you can't fall more than 30 feet from the anchored point and you can't climb more than 30 feet away from that point before adding a new one.You can climb up to 300 feet before running out of anchors and having to restock.

The concealed forgery kit has everything a Forgery Kit contains as well as invisible ink. Notes written with this ink are now invisible to the naked eye unless warmed by flame. Those unaware of the ink must make a DC 22 Wis check to detect it.

With the bomb kit, you have 10 charges to create bombs per long rest. You must have charges available and then roll a DC 14 Dexterity check to craft each item, adding your proficiency bonus to the roll.  All bombs, excluding the Satchel Charge, can be turned into a trap at any point if you add 2 Trip Wires and use an action.

On a successful crafting roll, you can equip the device created as a magic item and on a critical success you craft an extra one for free. On a critical failure, the components are destroyed in addition to nothing being made. Some items require more charges to craft than others:

  • Trip Wires (bag of 4) x3 : 1 Charge
  • Master Caltrops : 1 Charge
  • Black Powder (bag of 3) x3 : 1 Charge
  • Master Smoke Bomb : 1 Charge
  • Master Shrapnel Bomb : 1 Charge
  • Master Fire Bomb : 2 Charges
  • Master Flash Bomb : 3 Charges
  • Master Satchel Charge : 4 Charges
  • Master Shock Bomb :  5 Charges
  • Master Sleep Bomb : 6 Charges
  • Master Tar Bomb : 6 Charges
  • Master Confusion Bomb : 7 charges
  • Master Acid Bomb : 7 charges

You can only equip 5 bombs at a time. Because of its volatile nature, you can only have 1 satchel charge on your person at any time.

When all the equipped bombs are used, you can spend an action to restock from your pack.  While restocking, your speed is 0.

 

Notes: Creation, Utility, Subclass Feature

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2020 1:34:26 AM
20
3
1.0
Coming Soon
10/11/2020 1:50:47 AM
20
0
1.1
Coming Soon

Item Tags: Creation Utility Subclass Feature

ElleWingo

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