You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
Luck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
Wish. The sword has 1 charge. While holding it, you can use an action to expend that 1 charge and cast the wish spell from it. This property can't be used again, the sword loses this property if it has no charges.
Bargo is a Chaotic Good, Sentient Luck Blade with Int 16 Wis 13 Cha 16 - Bargo can speak, read and understand Common and Elvish and can communicate Telepathically with whomever it's attuned. It has hearing and Darkvision out to 90 feet.
Bargo was forged by a defiant smith to thwart a Lawful Evil Warlord who was forcing her to create a magic weapon. The Warlord attempted to destroy the blade when he found he could not wield it. Bargo was found, and is currently attuned, to a mute Barbarian Half Orc named Blaster. (Lvl 3 - Bear Totem Barbarian) Blaster is a simple, shy person, with a great heart, something only Bargo really sees, due to their telepathic bond. They are truly a team. Bargo speaks for Blaster and himself and will not attune to anyone else. Bargo feels they are destined for great things, and in any case, Bargo wants to give the big, good hearted, lummox a chance to live a life he'd have never seen otherwise.
Both Bargo and Blaster are aware that there is one wish left in the blade. Neither, so far, has found anything they could truly wish for more than to be with each other, having adventures.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Bonus: Saving Throws, by creature of Chaotic Good Alignment , Damage, Control, Buff, Combat, Heavy, Two-Handed, Graze
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