Wondrous Item, uncommon (requires attunement by a Can be attunted to by an Artificer)

You gain the usage of 2 extra arms
You can activate these arms for 10 minutes. These arms hover near your shoulders.
While your arms are Activated, you gain the following benefits:

  • You can use your Intelligence modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
  • The arms have a reach of 10 feet. The arms deal 1d6 Bludgeoning Damage. When you attack with the arms, you can use your Intelligence modifier instead of your Strength or Dexterity modifier for the attack and damage rolls.
  • You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container,  pour the contents out of a vial or assist with your tinker tool checks.
  • The arms can't activate magic items or traps
  • The arms count as one size larger when determining the weight you can push, drag, or lift.
  • Gain a Climb Speed of 20

Notes: Can be attunted to by an Artificer

ThePurpleStar

Comments

Posts Quoted:
Reply
Clear All Quotes