One of the twelve Mythical Artifacts, representing the School of Abjuration. It is in its exalted state.
While attuned to this item, you gain the following benefits.
Faithful Artifact. As long as it is within one mile of you, it can be summoned with a bonus action. It takes the most direct route that causes the least damage. If it cannot reach you, it will move as close as physically possible.
Exalted Abjurative Resistance. Once per day when you are reduced to 0 hit points, you instead drop to 1 hit point are considered under the effects of the sanctuary spell. In addition, the attacker is subject to banishment. The spell save DC is 19. This effect recharges on a long rest.
Exalted Restorative Aura. Once per day, you can choose to end any effect specified by the greater restoration using a bonus action. However, if you are subject to an effect that would prevent you from taking bonus actions that this can cure, this effect goes off automatically. Additionally, when you use this effect, you gain a +5 bonus to AC until the end of your next turn.
Exalted Shielded Ward. While attuned to this armor, you have +3 to your AC and saving throws and are immune to magic missile.
Exalted Shroud of Secrets. Once per day, you can cast pass without trace requiring no material components. You are considered under the effects of the nondetection at all times. You can also cast counterspell at 3rd level, using your Constitution to make the check to counter higher spells.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Bonus: Saving Throws, creature not attuned to the Evoker's Staff, Str. 15 Required, Stealth Disadvantage
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