Ring, uncommon (requires attunement by a Sorcerer, Wizard)
The Amethyst Ring has seven charges.
The wearer gains a +1 bonus to melee attacks due to the ring's magical empowering abilities.
The wearer may expend a charge to target a creature and roll a 1d6 die to cast a random spell, without using a spell slot. Refer to the table below for the spell that is cast. If a spell would require concentration, there is no need to concentrate on the spell; take its duration to be the maximum duration.
Table of spells:
| Number Rolled | Spell Cast |
| 1 | Cure Wounds |
| 2 | Goodberry |
| 3 | Heroism |
| 4 | Hunter's Mark |
| 5 | Hideous Laughter |
| 6 | Frostbite |
Notes: Bonus: Melee Attacks, Damage: Melee Weapon Attacks, Sorcerer, Wizard, Jewelry, Handwear
Previous Versions
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10/15/2020 4:13:42 PM
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6
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1
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10/15/2020 4:18:55 PM
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3
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1.1
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10/15/2020 4:23:45 PM
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4
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1.2
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Coming Soon
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