Ring, uncommon (requires attunement by a Sorcerer, Wizard)

The Amethyst Ring has seven charges.

The wearer gains a +1 bonus to melee attacks due to the ring's magical empowering abilities.

The wearer may expend a charge to target a creature and roll a 1d6 die to cast a random spell, without using a spell slot. Refer to the table below for the spell that is cast. If a spell would require concentration, there is no need to concentrate on the spell; take its duration to be the maximum duration.


 Table of spells:

Number Rolled  Spell Cast 
1 Cure Wounds
2 Goodberry
3 Heroism
4 Hunter's Mark
5 Hideous Laughter
6 Frostbite

Notes: Bonus: Melee Attacks, Damage: Melee Weapon Attacks, Sorcerer, Wizard, Jewelry, Handwear

Previous Versions

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Item Tags: Jewelry Handwear

peaceknight05

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