Armor (plate), legendary (requires attunement by a Dragonborn)

This armor gives additional +1 to AC. It also gives you a second use of your breath weapon

The armor has 2 charges. You may expend one charge to give yourself one more use of your breath weapon.

Armor regains charges at dawn.

When paired with the Screaming Shield, the armor gains one extra charge.

If anyone other than a Dragonborn attempts to don this armor, they take 3d6 damage of random type possible from a dragon breath weapon. The only action they can take is to remove the armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Gain an extra charge when also attuned to Screaming Shield, Dragonborn, Str. 15 Required, Stealth Disadvantage

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