These highly decorative Pipes sometimes come in pairs. Each pipe has 3 charges. You can use an action to smoke the pipe and expend 1 charge to create a smoky phantasm no larger than a medium sized creature or object from the billowing smoke (Duration: Concentration, up to 1 minute). As a bonus action the player can command the smoky creation to take 1 of three actions;
Move up to 10 feet
Attack 1 creature or smokey phantasm within 10 feet of it. The creature or caster attacked must succeed on a DC 15 wisdom saving throw or gain 1 point of exhaustion and must make a concentration check for spells.
Defend against a phantasm. Any Phantasmal effect of less than 4th level is dispelled on contact. The owner of the defending smokey phantasm must make a concentration check to maintain her smokey phantasm.
The pipes regain all expended charges daily at dawn.
"Zarunal's favorite pipe phantasm was of a ship at full sail that pursued his opponent and catapulted balls of lightening..."
Notes: Exhaustion, Debuff
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