Weapon (greatsword), very rare

This weapon has a magical liquid running through the pommel and handle.

When its command word is spoken, the liquid starts to run along the blade, allowing it to deal 2d6 of a random type of damage determined by rolling a d10.

D10 Damage Type

1 = Acid

2 = Cold

3 = Fire

4 = Force

5 = Lightning

6 = Necrotic

7 = Poison 

8 = Psychic

9 = Radiant

10 = Thunder

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Heavy, Two-Handed, Graze

Previous Versions

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10/17/2020 1:59:55 AM
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