Wondrous Item, unknown rarity (requires attunement)

The amulet is depicted with the head of a wolf adorned with ruby eyes, inside of a crescent moon. It has a weathered rustic chain to equip it around your neck.

 

Dormant

After attuning to this amulet you become immune to disease, and you gain keen hearing and smell (advantage on perception checks made to hear or smell). In addition, you become cursed with lycanthropy, unable to remove the amulet, after your first (uncontrolled) transformation you can spend an action to transform into a Dire Werewolf and gain the following benefits.

You grow to the size of a 9ft tall glowing red eyed Dire Werewolf, your wolf form keeps characteristics of you (your fur will be your skin color with accent fur that is your hair color)

  • Gain immunity to piercing, slashing, and bludgeoning attacks with nonmagical weapon except silver.
  • you gain vulnerability to silvered weapons.
  • Multi attack (one with bite and one with claw)
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be poisoned.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 4) slashing damage.
  • pack tactics: if any ally is adjacent to the creature you are attacking then you gain advantage on the attack role (do not gain this benefit if you fail your saving throw).
  • any melee attacks with bare claws or fangs is considered magical.
  • all of your armor and items stay equipped on you and your ac increases by 1. you are unable to use normal weapons or cast spells. However, you can still speak normally (unless enraged).
  • upon first transformation make a wisdom (DC 15) saving throw or become enraged, attacking the nearest creature, till knocked unconscious or after 1 min. If you succeed you must make a wisdom (DC 13) saving throw or move and make a free melee attack against the nearest creature at the start of each turn.
  • upon second - fourth transformation you must make a wisdom (DC 13) saving throw or move and make a free melee attack against the nearest creature at the start of each turn.
  • upon fifth - sixth transformation upon becoming bloodied make a  wisdom (DC 13) saving throw or become enraged for two turns.

You revert to normal form upon going unconscious or spending an action to revert, after reverting any time roll a D4, on a 1 or 2 lose your transformation till next dawn, on a 3 or 4 gain it back.

 Lycanthropy: After 2 weeks of being infected make a constitution (DC10) saving throw or transform into enraged Dire Werewolf each night the moon appears. DC increases by 1 each subsequent night until transformation.

Notes: Immunity: Disease, Advantage: Perception

BubblegumpShrimp

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