This is a +1 Returning handaxe that becomes +2 at night.
Using a bonus action, you may call the axe flying back to your empty hand. Any enemy in the path of the returning axe must make a DC 15 Dexterity saving throw or take damage as if struck by an attack roll from you while wielding the axe.
Foes killed and corpseflesh bit by this weapon are consumed by shadow. Their souls cannot be raised and their bodies disappear into damp black ash.
Curse: This axe is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while this axe is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the axe forces the vengeful spirit to leave it. The axe becomes a +1 weapon with no other properties.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Cursed, Light, Thrown, Vex
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