The Axes are made of solid oak wood. The carvings on its shaft exhibit the writings of an ancient alphabet. On its twin blades are the carvings of crashing waves on both sides.
Upon attuning to the Handaxes, the character must hold both axes in order to benefit from its magical powers. If you throw one or both axes, you do not benefit from their magical properties. The magical properties of the axes last for 10 minutes or until dismissed as a bonus action, after which it becomes a regular Handaxe until summoned again.
"As you think of a peaceful beach on a far away island, the wood of the axe feels wet in your hands, and the smell of seaweed and salt water permeates your nostrils. As you look at the weapon to see water and sand running down its shaft, the blades have turned into water form."
- You gain +1 to attacks and damage.
- If a creature is fire-based (such as a Fire Elemental) it has vulnerability to your damage.
- You gain resistance to fire damage while holding the weapons and attuned to it.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Melee Attacks, Druid, Cleric, Rogue, Ranger, Warlock, Combat, Light, Thrown, Vex
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