The blade appears as if made of darkness and its shape is a tangible black void, outlined in a crimson streak which is the source of the blade's light. It crackles like lightning when drawn and creates a sharp buzzing sound when swung like that of an angry bee. Oddly, when the blade strikes a foe, there is no sound from the hit despite the strength behind it. An elven rune near the pommel signifies a thing of magic.
Out of combat:
- The blade is sentient, though quiet and Neutral Good. It can speak telepathically with its owner.
- The owner can summon the blade immediately to their hand with a thought (free action) as long as they exist on the same plane.
- The blade de-ages the wielder to a peak physical age and extends their life for six centuries.
- Non-elves who attempt to tap into the blade's magic without undergoing the Bladerite ritual fall unconscious for 1d10 days, ages to within 10 years of the typical race life expectancy and causes them to immediately lose all connection to the Weave and the creature cannot regain that power without a god or through the wish spell
- Wielder gains the ability to cast detect magic at will
- The blade can act as a light source ranging from nothing more than a faint glow to as bright as normal daylight
In combat:
- You have a +2 bonus to attack and damage rolls made with this magic weapon.
AWAKENED STATE:
Your practice, meditation and connection to The Artblade has developed enough to negate other creatures’ ability to manipulate the Weave while you are bladesinging. The Artblade has 2 charges. It regains 1d3 charges at dawn. While you are bladesinging you may expend charges of the blade.
- As a reaction, you may expend 1 charge to cast Counterspell, as if cast at 9th level.
- As an action, you may expend 1 charge to cast Dispel Magic, as if cast at 9th level.
This weapon will continue to increase in power the longer you are attuned to it.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Radiant, successful participant in the Elven High Magic Bladerite Ritual, Damage, Combat, Finesse, Light, Nick
Previous Versions
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10/18/2020 3:21:02 AM
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10/18/2020 5:47:11 PM
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