You have a +1 bonus to attack and damage rolls made with this magic weapon.
Angel's Ire is a spear crafted with the original intent to slay rogue angels and fell them down to the lower planes. It has since been corrupted by the shadowfell, its edge rusted and handle blackened to a dull grey.
If the target of Angel's Ire is not a celestial, it acts as a standard +1 magic spear. When you make a ranged attack with this spear against a celestial, the attack has an additional +5 to hit (in addition to the base +1 granted by this weapon). If the spear hits its celestial mark, the celestial's fly speed becomes 0, effectively grounding the target. In addition, they are considered restrained, so long as the spear is embedded in them.
To remove the spear, the celestial or another creature must make a DC 16 Strength Check to dislodge the spear.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Thrown, Versatile, Sap
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