While wearing this mask, you gain a +1 bonus to AC, and you can understand and speak both Infernal and Abyssal. In addition you have advantage on all dexterity based ability checks along with intimidation checks.
Curse. Once you don this cursed mask, it starts fusing to your face over the course of 7 days. You can attempt to remove it but only by making a DC 14 Charisma saving throw once per day. If you are successful at removing the mask but still keep it within 30ft of you, you must make a DC 18 Charisma saving throw or put the mask back on. If you keep the mask on for the full 7 days, the mask fully fuses to your face and you become a chaotic evil npc under the DM's control. The curse can only be broken by a greater restoration spell or similar magic before the 7 days are up.
This mask has the appearance of a far east style fiendish warrior mask with a white porcelain base with two golden horns coming out of the top of it along with a big defined nose and a wicked smile with two large upper golden fangs that curve down and out towards the side along with golden tusks curving curving up and also out embedded within its also golden teeth.
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